Team Room Manual
This room represents the professional context of knowledge workers. On the one hand it offers an effective meeting room with extensive support of productivity tools and collaboration media. On the other hand it offers scenarios for individual workplace support and the integration with home workplaces, with workplaces at other locations as well as with mobile devices. Basic facilities include large screen projection, tablet docking stations, video conferencing, video registration and desktop sharing. Additional tools enable diverse modes of media-supported collaboration scripts that can be used in the meetings. Initially meeting types will be restricted to the domains of learning sciences and technology-enhanced learning. Currently following scenarios are available:
#TR1 Brainstorming in a Workmeeting
Background and problem - In 1953, Alex Osborn coined the word brainstorming and cited a barrage of academic research proving that groups could generate up to 44 percent more ideas than individuals. Brainstorming is a method for developing creative solutions to problems. It works by focusing on a problem, and then deliberately coming up with as many deliberately unusual solutions as possible and by pushing the ideas as far as possible. High-quality creative ideas and wide employee participation in innovation has become increasingly important for companies and institutions. Educational benefits of brainstorming and germane webtools like blogs, wikis, podcasts have been studied and include the following:
• Can promote critical and analytical thinking.
• Can promote creative, intuitive and associational thinking.
• Can promote analogical thinking, especially when commenting on interlinked ideas.
• Potential for increased access and exposure to quality information.
• Combination of solitary and social interaction.
Instruction about the procedures see the Instructor WIKI.
#TR2 Idea Collection and Structuring
Background and problem - The "Braistorm" case is designed for one group of knowledge workers sharing ideas together. The "Group Scribble" case is a variation with people going back and forth in sub-groups and referring back to the main group. Participants use a learning design pattern called Jigsaw to a team room situation. In jigsaw, each student in a group of four to six members is given a specific piece of a problem based on a particular viewpoint that the whole group is studying. After the students have studied and become experts in that piece of the problem, they meet in expert groups with their counterparts from other groups to focus on the problem. Next, the students return to their original groups and share with their teammates what they have learned previously.
Instruction about the procedures see the Instructor WIKI.
#TR3 Use a Smartboard with external PCs
- Connect the available cable to the PC.
- Hit the "select" button of the smartboard remote control and select RGB 1 which is for an external source and afterward the "RGB/PC" (DVD HD3 is for the team room pc).
- Sometimes, it is necessary to play with function F4 on the external PC.



